------------------------------------------------------------------------------ Free-up axes and related stuff
| 116 | //------------------------------------------------------------------------------ |
| 117 | // Free-up axes and related stuff |
| 118 | void vtkParallelCoordinatesActor::Initialize() |
| 119 | { |
| 120 | if (this->Axes) |
| 121 | { |
| 122 | for (int i = 0; i < this->N; i++) |
| 123 | { |
| 124 | this->Axes[i]->Delete(); |
| 125 | } |
| 126 | delete[] this->Axes; |
| 127 | this->Axes = nullptr; |
| 128 | delete[] this->Mins; |
| 129 | this->Mins = nullptr; |
| 130 | delete[] this->Maxs; |
| 131 | this->Maxs = nullptr; |
| 132 | delete[] this->Xs; |
| 133 | this->Xs = nullptr; |
| 134 | } |
| 135 | this->N = 0; |
| 136 | } |
| 137 | |
| 138 | //------------------------------------------------------------------------------ |
| 139 | void vtkParallelCoordinatesActor::SetInputConnection(vtkAlgorithmOutput* ao) |
no test coverage detected