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| 327 | |
| 328 | //------------------------------------------------------------------------------ |
| 329 | void vtkLegendScaleActor::BuildRepresentation(vtkViewport* viewport) |
| 330 | { |
| 331 | // Specify the locations of the axes. |
| 332 | const int* size = viewport->GetSize(); |
| 333 | |
| 334 | this->RightAxis->GetPositionCoordinate()->SetValue( |
| 335 | size[0] - this->RightBorderOffset, this->CornerOffsetFactor * this->BottomBorderOffset, 0.0); |
| 336 | this->RightAxis->GetPosition2Coordinate()->SetValue(size[0] - this->RightBorderOffset, |
| 337 | size[1] - this->CornerOffsetFactor * this->TopBorderOffset, 0.0); |
| 338 | |
| 339 | this->TopAxis->GetPositionCoordinate()->SetValue( |
| 340 | size[0] - this->CornerOffsetFactor * this->RightBorderOffset, size[1] - this->TopBorderOffset, |
| 341 | 0.0); |
| 342 | this->TopAxis->GetPosition2Coordinate()->SetValue( |
| 343 | this->CornerOffsetFactor * this->LeftBorderOffset, size[1] - this->TopBorderOffset, 0.0); |
| 344 | |
| 345 | this->LeftAxis->GetPositionCoordinate()->SetValue( |
| 346 | this->LeftBorderOffset, size[1] - this->CornerOffsetFactor * this->TopBorderOffset, 0.0); |
| 347 | this->LeftAxis->GetPosition2Coordinate()->SetValue( |
| 348 | this->LeftBorderOffset, this->CornerOffsetFactor * this->BottomBorderOffset, 0.0); |
| 349 | |
| 350 | if (this->LegendVisibility) |
| 351 | { |
| 352 | this->BottomAxis->GetPositionCoordinate()->SetValue( |
| 353 | this->CornerOffsetFactor * this->LeftBorderOffset, 2 * this->BottomBorderOffset, 0.0); |
| 354 | this->BottomAxis->GetPosition2Coordinate()->SetValue( |
| 355 | size[0] - this->CornerOffsetFactor * this->RightBorderOffset, 2 * this->BottomBorderOffset, |
| 356 | 0.0); |
| 357 | } |
| 358 | else |
| 359 | { |
| 360 | this->BottomAxis->GetPositionCoordinate()->SetValue( |
| 361 | this->CornerOffsetFactor * this->LeftBorderOffset, this->BottomBorderOffset, 0.0); |
| 362 | this->BottomAxis->GetPosition2Coordinate()->SetValue( |
| 363 | size[0] - this->CornerOffsetFactor * this->RightBorderOffset, this->BottomBorderOffset, 0.0); |
| 364 | } |
| 365 | |
| 366 | if (this->GridVisibility) |
| 367 | { |
| 368 | this->GridActor->SetHorizontalLinesLeftPoints(this->LeftAxis->GetTickPositions()); |
| 369 | this->GridActor->SetHorizontalLinesRightPoints(this->RightAxis->GetTickPositions()); |
| 370 | this->GridActor->SetVerticalLinesBottomPoints(this->BottomAxis->GetTickPositions()); |
| 371 | this->GridActor->SetVerticalLinesTopPoints(this->TopAxis->GetTickPositions()); |
| 372 | } |
| 373 | |
| 374 | this->UpdateAxisRange(this->RightAxis, viewport); |
| 375 | this->UpdateAxisRange(this->TopAxis, viewport, true); |
| 376 | this->UpdateAxisRange(this->LeftAxis, viewport, true); |
| 377 | this->UpdateAxisRange(this->BottomAxis, viewport); |
| 378 | |
| 379 | if (this->LegendVisibility) |
| 380 | { |
| 381 | // Update the position |
| 382 | double x1 = 0.33333 * size[0]; |
| 383 | double delX = x1 / 4.0; |
| 384 | |
| 385 | this->LegendPoints->SetPoint(0, x1, 10, 0); |
| 386 | this->LegendPoints->SetPoint(1, x1 + delX, 10, 0); |
no test coverage detected