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| 134 | |
| 135 | //------------------------------------------------------------------------------ |
| 136 | void vtkCaptionRepresentation::BuildRepresentation() |
| 137 | { |
| 138 | if (this->GetMTime() > this->BuildTime || this->CaptionActor2D->GetMTime() > this->BuildTime || |
| 139 | (this->Renderer && this->Renderer->GetVTKWindow() && |
| 140 | this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime)) |
| 141 | { |
| 142 | |
| 143 | // If the text actor's text scaling is off, we still may want to be able |
| 144 | // to change the caption's text to respond to changes in the border/box |
| 145 | // sizing. This is done using the *relative* font size factor. We will |
| 146 | // also need to change the caption's boundary size accordingly. It |
| 147 | // depends on the relationship between the fit of the text to the border. |
| 148 | if (!this->Moving && this->CaptionActor2D && this->CaptionActor2D->GetCaption() && |
| 149 | this->CaptionActor2D->GetTextActor()->GetTextScaleMode() == |
| 150 | vtkTextActor::TEXT_SCALE_MODE_NONE) |
| 151 | { |
| 152 | // Create a dummy text mapper for managing font sizes. |
| 153 | vtkNew<vtkTextMapper> textMapper; |
| 154 | vtkTextProperty* tprop = textMapper->GetTextProperty(); |
| 155 | tprop->ShallowCopy(this->CaptionActor2D->GetCaptionTextProperty()); |
| 156 | textMapper->SetInput(this->CaptionActor2D->GetCaption()); |
| 157 | int textsize[2]; |
| 158 | int fsize = vtkTextMapper::SetRelativeFontSize( |
| 159 | textMapper, this->Renderer, this->Renderer->GetSize(), textsize, 0.015 * this->FontFactor); |
| 160 | |
| 161 | if (this->Fit == VTK_FIT_TO_BORDER) |
| 162 | { |
| 163 | this->CaptionActor2D->GetCaptionTextProperty()->SetFontSize(fsize); |
| 164 | } |
| 165 | else // this->Fit == VTK_FIT_TO_TEXT |
| 166 | { |
| 167 | } |
| 168 | this->AdjustCaptionBoundary(); |
| 169 | } |
| 170 | |
| 171 | // Ask the superclass the size and set the caption |
| 172 | int* pos1 = this->PositionCoordinate->GetComputedDisplayValue(this->Renderer); |
| 173 | int* pos2 = this->Position2Coordinate->GetComputedDisplayValue(this->Renderer); |
| 174 | |
| 175 | if (this->CaptionActor2D) |
| 176 | { |
| 177 | this->CaptionActor2D->GetPositionCoordinate()->SetValue(pos1[0], pos1[1]); |
| 178 | this->CaptionActor2D->GetPosition2Coordinate()->SetValue(pos2[0], pos2[1]); |
| 179 | } |
| 180 | |
| 181 | // Note that the transform is updated by the superclass |
| 182 | this->Superclass::BuildRepresentation(); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | //------------------------------------------------------------------------------ |
| 187 | void vtkCaptionRepresentation::AdjustCaptionBoundary() |
no test coverage detected