------------------------------------------------------------------------------
| 1763 | |
| 1764 | //------------------------------------------------------------------------------ |
| 1765 | void vtkPDFContextDevice2D::BeginClipPathForTexture() |
| 1766 | { |
| 1767 | assert(!this->IsInTexturedFill); |
| 1768 | this->IsInTexturedFill = true; |
| 1769 | this->TextureBounds[0] = this->TextureBounds[2] = VTK_FLOAT_MAX; |
| 1770 | this->TextureBounds[1] = this->TextureBounds[3] = VTK_FLOAT_MIN; |
| 1771 | this->PushGraphicsState(); // so we can pop the clip path |
| 1772 | this->ApplyFillAlpha(255); // Match the OpenGL implementation |
| 1773 | } |
| 1774 | |
| 1775 | //------------------------------------------------------------------------------ |
| 1776 | void vtkPDFContextDevice2D::RegisterTexturePoints(float* data, int numPoints) |
no test coverage detected