------------------------------------------------------------------------------ Compute interpolation weights using mean value coordinate.
| 522 | //------------------------------------------------------------------------------ |
| 523 | // Compute interpolation weights using mean value coordinate. |
| 524 | void vtkPolygon::InterpolateFunctionsUsingMVC(const double x[3], double* weights) |
| 525 | { |
| 526 | int numPts = this->Points->GetNumberOfPoints(); |
| 527 | |
| 528 | // Begin by initializing weights. |
| 529 | for (int i = 0; i < numPts; i++) |
| 530 | { |
| 531 | weights[i] = 0.0; |
| 532 | } |
| 533 | |
| 534 | // create local array for storing point-to-vertex vectors and distances |
| 535 | std::vector<double> dist(numPts); |
| 536 | std::vector<double> uVec(3 * numPts); |
| 537 | static const double eps = 0.00000001; |
| 538 | for (int i = 0; i < numPts; i++) |
| 539 | { |
| 540 | double pt[3]; |
| 541 | this->Points->GetPoint(i, pt); |
| 542 | |
| 543 | // point-to-vertex vector |
| 544 | uVec[3 * i] = pt[0] - x[0]; |
| 545 | uVec[3 * i + 1] = pt[1] - x[1]; |
| 546 | uVec[3 * i + 2] = pt[2] - x[2]; |
| 547 | |
| 548 | // distance |
| 549 | dist[i] = vtkMath::Norm(uVec.data() + 3 * i); |
| 550 | |
| 551 | // handle special case when the point is really close to a vertex |
| 552 | if (dist[i] < eps) |
| 553 | { |
| 554 | weights[i] = 1.0; |
| 555 | return; |
| 556 | } |
| 557 | |
| 558 | uVec[3 * i] /= dist[i]; |
| 559 | uVec[3 * i + 1] /= dist[i]; |
| 560 | uVec[3 * i + 2] /= dist[i]; |
| 561 | } |
| 562 | |
| 563 | // Now loop over all vertices to compute weight |
| 564 | // w_i = ( tan(theta_i/2) + tan(theta_(i+1)/2) ) / dist_i |
| 565 | // To do consider the simplification of |
| 566 | // tan(alpha/2) = (1-cos(alpha))/sin(alpha) |
| 567 | // = (d0*d1 - cross(u0, u1))/(2*dot(u0,u1)) |
| 568 | std::vector<double> tanHalfTheta(numPts); |
| 569 | for (int i = 0; i < numPts; i++) |
| 570 | { |
| 571 | int i1 = i + 1; |
| 572 | if (i1 == numPts) |
| 573 | { |
| 574 | i1 = 0; |
| 575 | } |
| 576 | |
| 577 | double* u0 = uVec.data() + 3 * i; |
| 578 | double* u1 = uVec.data() + 3 * i1; |
| 579 | |
| 580 | double l = sqrt(vtkMath::Distance2BetweenPoints(u0, u1)); |
| 581 | double theta = 2.0 * asin(l / 2.0); |
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