Execute the method set as the SingleMethod on NumberOfThreads threads.
| 186 | |
| 187 | // Execute the method set as the SingleMethod on NumberOfThreads threads. |
| 188 | void vtkMultiThreader::SingleMethodExecute() |
| 189 | { |
| 190 | int thread_loop = 0; |
| 191 | |
| 192 | #ifdef VTK_USE_WIN32_THREADS |
| 193 | DWORD threadId; |
| 194 | HANDLE process_id[VTK_MAX_THREADS] = {}; |
| 195 | #endif |
| 196 | |
| 197 | #ifdef VTK_USE_PTHREADS |
| 198 | pthread_t process_id[VTK_MAX_THREADS] = {}; |
| 199 | #endif |
| 200 | |
| 201 | if (!this->SingleMethod) |
| 202 | { |
| 203 | vtkErrorMacro(<< "No single method set!"); |
| 204 | return; |
| 205 | } |
| 206 | |
| 207 | // obey the global maximum number of threads limit |
| 208 | if (vtkMultiThreaderGlobalMaximumNumberOfThreads && |
| 209 | this->NumberOfThreads > vtkMultiThreaderGlobalMaximumNumberOfThreads) |
| 210 | { |
| 211 | this->NumberOfThreads = vtkMultiThreaderGlobalMaximumNumberOfThreads; |
| 212 | } |
| 213 | |
| 214 | #ifdef VTK_USE_WIN32_THREADS |
| 215 | // Using CreateThread on Windows |
| 216 | // |
| 217 | // We want to use CreateThread to start this->NumberOfThreads - 1 |
| 218 | // additional threads which will be used to call this->SingleMethod(). |
| 219 | // The parent thread will also call this routine. When it is done, |
| 220 | // it will wait for all the children to finish. |
| 221 | // |
| 222 | // First, start up the this->NumberOfThreads-1 processes. Keep track |
| 223 | // of their process ids for use later in the waitid call |
| 224 | for (thread_loop = 1; thread_loop < this->NumberOfThreads; thread_loop++) |
| 225 | { |
| 226 | this->ThreadInfoArray[thread_loop].UserData = this->SingleData; |
| 227 | this->ThreadInfoArray[thread_loop].NumberOfThreads = this->NumberOfThreads; |
| 228 | process_id[thread_loop] = CreateThread( |
| 229 | nullptr, 0, this->SingleMethod, ((void*)(&this->ThreadInfoArray[thread_loop])), 0, &threadId); |
| 230 | if (process_id[thread_loop] == nullptr) |
| 231 | { |
| 232 | vtkErrorMacro("Error in thread creation !!!"); |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | // Now, the parent thread calls this->SingleMethod() itself |
| 237 | this->ThreadInfoArray[0].UserData = this->SingleData; |
| 238 | this->ThreadInfoArray[0].NumberOfThreads = this->NumberOfThreads; |
| 239 | this->SingleMethod((void*)(&this->ThreadInfoArray[0])); |
| 240 | |
| 241 | // The parent thread has finished this->SingleMethod() - so now it |
| 242 | // waits for each of the other processes to exit |
| 243 | for (thread_loop = 1; thread_loop < this->NumberOfThreads; thread_loop++) |
| 244 | { |
| 245 | WaitForSingleObject(process_id[thread_loop], INFINITE); |
no outgoing calls