@{ * Sets the selection mode for the render view. * SURFACE selection uses vtkHardwareSelector to perform a selection * of visible cells. * FRUSTUM selection just creates a view frustum selection, which will * select everything in the frustum. */
| 133 | * select everything in the frustum. |
| 134 | */ |
| 135 | vtkSetClampMacro(SelectionMode, int, 0, 1); |
| 136 | vtkGetMacro(SelectionMode, int); |
| 137 | void SetSelectionModeToSurface() { this->SetSelectionMode(SURFACE); } |
| 138 | void SetSelectionModeToFrustum() { this->SetSelectionMode(FRUSTUM); } |
| 139 | ///@} |
| 140 |
nothing calls this directly
no test coverage detected