| 39 | void ShaderProgramChanged(); |
| 40 | |
| 41 | bool AddAttributeArray(vtkShaderProgram* program, vtkOpenGLBufferObject* buffer, |
| 42 | const std::string& name, int offset, size_t stride, int elementType, int elementTupleSize, |
| 43 | bool normalize) |
| 44 | { |
| 45 | return this->AddAttributeArrayWithDivisor( |
| 46 | program, buffer, name, offset, stride, elementType, elementTupleSize, normalize, 0, false); |
| 47 | } |
| 48 | |
| 49 | bool AddAttributeArray(vtkShaderProgram* program, vtkOpenGLVertexBufferObject* buffer, |
| 50 | const std::string& name, int offset, bool normalize); |
nothing calls this directly
no test coverage detected