* Since a 3D text actor is not pixel-aligned and positioned in 3D space, * the text is rendered at a constant DPI, rather than using the current * window DPI. This static method returns the DPI value used to produce the * text images. */
| 61 | * text images. |
| 62 | */ |
| 63 | static int GetRenderedDPI() { return 72; } |
| 64 | |
| 65 | /** |
| 66 | * Shallow copy of this text actor. Overloads the virtual |
no outgoing calls
no test coverage detected