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Function MultiplyPoint

Common/Transforms/vtkTransform.h:417–417  ·  view source on GitHub ↗

@{ * Use this method only if you wish to compute the transformation in * homogeneous (x,y,z,w) coordinates, otherwise use TransformPoint(). * This method calls this->GetMatrix()->MultiplyPoint(). */

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415 * This method calls this->GetMatrix()->MultiplyPoint().
416 */
417 void MultiplyPoint(const float in[4], float out[4]) { this->GetMatrix()->MultiplyPoint(in, out); }
418 void MultiplyPoint(const double in[4], double out[4])
419 {
420 this->GetMatrix()->MultiplyPoint(in, out);

Callers 1

SetupCameraMethod · 0.70

Calls 2

MultiplyPointMethod · 0.45
GetMatrixMethod · 0.45

Tested by 1

SetupCameraMethod · 0.56