@{ * Use this method only if you wish to compute the transformation in * homogeneous (x,y,z,w) coordinates, otherwise use TransformPoint(). * This method calls this->GetMatrix()->MultiplyPoint(). */
| 415 | * This method calls this->GetMatrix()->MultiplyPoint(). |
| 416 | */ |
| 417 | void MultiplyPoint(const float in[4], float out[4]) { this->GetMatrix()->MultiplyPoint(in, out); } |
| 418 | void MultiplyPoint(const double in[4], double out[4]) |
| 419 | { |
| 420 | this->GetMatrix()->MultiplyPoint(in, out); |