@{ * Create a rotation matrix and concatenate it with the current * transformation according to PreMultiply or PostMultiply semantics. * The angle is in degrees, and (x,y,z) specifies the axis that the * rotation will be performed around. */
| 166 | * rotation will be performed around. |
| 167 | */ |
| 168 | void RotateWXYZ(double angle, double x, double y, double z) |
| 169 | { |
| 170 | this->Concatenation->Rotate(angle, x, y, z); |
| 171 | } |
| 172 | void RotateWXYZ(double angle, const double axis[3]) |
| 173 | { |
| 174 | this->RotateWXYZ(angle, axis[0], axis[1], axis[2]); |
nothing calls this directly
no test coverage detected