@{ * Create a rotation matrix and concatenate it with the current * transformation according to PreMultiply or PostMultiply semantics. * The angle is in degrees, and (x,y,z) specifies the axis that the * rotation will be performed around. */
| 71 | * rotation will be performed around. |
| 72 | */ |
| 73 | void RotateWXYZ(double angle, double x, double y, double z) |
| 74 | { |
| 75 | this->Concatenation->Rotate(angle, x, y, z); |
| 76 | } |
| 77 | void RotateWXYZ(double angle, const double axis[3]) |
| 78 | { |
| 79 | this->RotateWXYZ(angle, axis[0], axis[1], axis[2]); |
nothing calls this directly
no test coverage detected