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Class Intersection

Rendering/Volume/vtkUnstructuredGridBunykRayCastFunction.h:109–115  ·  view source on GitHub ↗

Used to store each intersection for the pixel rays - made public because of the templated function

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107 // Used to store each intersection for the pixel rays - made
108 // public because of the templated function
109 class Intersection
110 {
111 public:
112 Triangle* TriPtr;
113 double Z;
114 Intersection* Next;
115 };
116
117 /**
118 * Is the point x, y, in the given triangle? Public for

Calls

no outgoing calls