----------------------------------------------------------------------------
| 197 | |
| 198 | //---------------------------------------------------------------------------- |
| 199 | int vtkSMInputArrayDomain::IsArrayAcceptable(vtkPVArrayInformation* arrayInfo) |
| 200 | { |
| 201 | if (arrayInfo == nullptr) |
| 202 | { |
| 203 | return -1; |
| 204 | } |
| 205 | |
| 206 | int numberOfComponents = arrayInfo->GetNumberOfComponents(); |
| 207 | |
| 208 | // Empty AcceptableNumbersOfComponents means any number of components |
| 209 | // are acceptable |
| 210 | if (this->AcceptableNumbersOfComponents.empty()) |
| 211 | { |
| 212 | return numberOfComponents; |
| 213 | } |
| 214 | |
| 215 | bool acceptableConversion = false; |
| 216 | for (unsigned int i = 0; i < this->AcceptableNumbersOfComponents.size(); i++) |
| 217 | { |
| 218 | // 0 means all are ok |
| 219 | if (this->AcceptableNumbersOfComponents[i] == 0) |
| 220 | { |
| 221 | return numberOfComponents; |
| 222 | } |
| 223 | |
| 224 | // Standard use, where the AcceptableNumbersOfComponents is the |
| 225 | // number of components of the array |
| 226 | else if (this->AcceptableNumbersOfComponents[i] == numberOfComponents) |
| 227 | { |
| 228 | return numberOfComponents; |
| 229 | } |
| 230 | |
| 231 | // Conversion use, only if activated, and only if AcceptableNumbersOfComponents is 1 |
| 232 | // Also we keep trying to check if there are other better AcceptableNumbersOfComponents |
| 233 | else if (this->GetAutoConvertProperties() && this->AcceptableNumbersOfComponents[i] == 1 && |
| 234 | numberOfComponents > 1) |
| 235 | { |
| 236 | acceptableConversion = true; |
| 237 | } |
| 238 | } |
| 239 | return acceptableConversion ? 1 : -1; |
| 240 | } |
| 241 | |
| 242 | //---------------------------------------------------------------------------- |
| 243 | bool vtkSMInputArrayDomain::IsAttributeTypeAcceptable(int attributeType) |
no test coverage detected