| 1193 | } |
| 1194 | |
| 1195 | void cmGlobalFastbuildGenerator::WriteUnity(FastbuildUnityNode const& Unity) |
| 1196 | { |
| 1197 | WriteCommand("Unity", Quote(Unity.Name), 1); |
| 1198 | Indent(1); |
| 1199 | *BuildFileStream << "{\n"; |
| 1200 | { |
| 1201 | WriteVariable("UnityOutputPath", Quote(Unity.UnityOutputPath), 2); |
| 1202 | WriteVariable("UnityOutputPattern", Quote(Unity.UnityOutputPattern), 2); |
| 1203 | WriteArray("UnityInputFiles", Wrap(Unity.UnityInputFiles), 2); |
| 1204 | if (!Unity.UnityInputIsolatedFiles.empty()) { |
| 1205 | WriteArray("UnityInputIsolatedFiles", |
| 1206 | Wrap(Unity.UnityInputIsolatedFiles), 2); |
| 1207 | } |
| 1208 | if (UsingRelativePaths) { |
| 1209 | WriteVariable("UseRelativePaths_Experimental", "true", 2); |
| 1210 | } |
| 1211 | } |
| 1212 | Indent(1); |
| 1213 | *BuildFileStream << "}\n"; |
| 1214 | } |
| 1215 | |
| 1216 | void cmGlobalFastbuildGenerator::WriteObjectList( |
| 1217 | FastbuildObjectListNode const& ObjectList, bool allowDistribution) |