Called by the engine to check if an object collision should be resolved. Return true for physics to resolve the collision or false to ignore and resolve it manually. * @param {EngineObject} object - the object to test against * @return {boolean} - true if the collision should be resolved
(object)
| 417 | * @return {boolean} - true if the collision should be resolved by modifying it's position and velocity |
| 418 | */ |
| 419 | collideWithObject(object) { return true; } |
| 420 | |
| 421 | /** Get this object's up vector |
| 422 | * @param {number} [scale] - length of the vector |