Create the global UI system object * @param {CanvasRenderingContext2D} [context] * @example * // create the ui plugin object * new UISystemPlugin;
(context=mainContext)
| 49 | * new UISystemPlugin; |
| 50 | */ |
| 51 | constructor(context=mainContext) |
| 52 | { |
| 53 | ASSERT(!uiSystem, 'UI system already initialized'); |
| 54 | uiSystem = this; |
| 55 | |
| 56 | // default settings |
| 57 | /** @property {boolean} - Activate when mouse is pressed down instead of clicked */ |
| 58 | this.activateOnPress = false; |
| 59 | /** @property {Color} - Default fill color for UI elements */ |
| 60 | this.defaultColor = WHITE; |
| 61 | /** @property {Color} - Default outline color for UI elements */ |
| 62 | this.defaultLineColor = BLACK; |
| 63 | /** @property {Color} - Default text color for UI elements */ |
| 64 | this.defaultTextColor = BLACK; |
| 65 | /** @property {Color} - Default button color for UI elements */ |
| 66 | this.defaultButtonColor = hsl(0,0,.7); |
| 67 | /** @property {Color} - Default hover color for UI elements */ |
| 68 | this.defaultHoverColor = hsl(0,0,.9); |
| 69 | /** @property {Color} - Default color for disabled UI elements */ |
| 70 | this.defaultDisabledColor = hsl(0,0,.3); |
| 71 | /** @property {Color} - Uses a gradient fill combined with color */ |
| 72 | this.defaultGradientColor = undefined; |
| 73 | /** @property {number} - Default line width for UI elements */ |
| 74 | this.defaultLineWidth = 4; |
| 75 | /** @property {number} - Default rounded rect corner radius for UI elements */ |
| 76 | this.defaultCornerRadius = 0; |
| 77 | /** @property {number} - Default scale to use for fitting text to object */ |
| 78 | this.defaultTextFitScale = .8; |
| 79 | /** @property {string} - Default font for UI elements */ |
| 80 | this.defaultFont = fontDefault; |
| 81 | /** @property {Sound} - Default sound when interactive UI element is pressed */ |
| 82 | this.defaultSoundPress = undefined; |
| 83 | /** @property {Sound} - Default sound when interactive UI element is released */ |
| 84 | this.defaultSoundRelease = undefined; |
| 85 | /** @property {Sound} - Default sound when interactive UI element is clicked */ |
| 86 | this.defaultSoundClick = undefined; |
| 87 | /** @property {Color} - Color for shadow */ |
| 88 | this.defaultShadowColor = CLEAR_BLACK; |
| 89 | /** @property {number} - Size of shadow blur */ |
| 90 | this.defaultShadowBlur = 5; |
| 91 | /** @property {Vector2} - Offset of shadow blur */ |
| 92 | this.defaultShadowOffset = vec2(5); |
| 93 | /** @property {number} - If set ui coords will be renormalized to this canvas height */ |
| 94 | this.nativeHeight = 0; |
| 95 | |
| 96 | // navigation properties |
| 97 | /** @property {UIObject} - Object currently selected by navigation (gamepad or keyboard) */ |
| 98 | this.navigationObject = undefined; |
| 99 | /** @property {Timer} - Cool down timer for navigation inputs */ |
| 100 | this.navigationTimer = new Timer(undefined, true); |
| 101 | /** @property {number} - Time between navigation inputs in seconds */ |
| 102 | this.navigationDelay = .2; |
| 103 | /** @property {boolean} - should the navigation be horizontal, vertical, or both? */ |
| 104 | this.navigationDirection = 1; |
| 105 | /** @property {boolean} - True if user last used navigation instead of mouse */ |
| 106 | this.navigationMode = false; |
| 107 | |
| 108 | // system state |
nothing calls this directly
no test coverage detected