Sets the position and angle * @param {Vector2} pos * @param {number} angle
(pos, angle)
| 405 | * @param {Vector2} pos |
| 406 | * @param {number} angle */ |
| 407 | setTransform(pos, angle) |
| 408 | { |
| 409 | this.pos = pos; |
| 410 | this.angle = angle; |
| 411 | // box2d uses reverse angle |
| 412 | this.body.SetTransform(box2d.vec2dTo(pos), -angle); |
| 413 | } |
| 414 | |
| 415 | /** Sets the position |
| 416 | * @param {Vector2} pos */ |
no test coverage detected