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Function gamepadIsDown

src/engineInput.js:190–195  ·  view source on GitHub ↗

Returns true if gamepad button is down * @param {number} button * @param {number} [gamepad] * @return {boolean} * @memberof Input

(button, gamepad=gamepadPrimary)

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188 * @return {boolean}
189 * @memberof Input */
190function gamepadIsDown(button, gamepad=gamepadPrimary)
191{
192 ASSERT(isNumber(button), 'button must be a number');
193 ASSERT(isNumber(gamepad), 'gamepad must be a number');
194 return keyIsDown(button, gamepad+1);
195}
196
197/** Returns true if gamepad button was pressed
198 * @param {number} button

Callers 3

gamepadsUpdateFunction · 0.85
debugRenderFunction · 0.85
gameUpdateFunction · 0.85

Calls 3

isNumberFunction · 0.85
keyIsDownFunction · 0.85
ASSERTFunction · 0.70

Tested by

no test coverage detected