MCPcopy
hub / github.com/KilledByAPixel/LittleJS / gamepadConnected

Function gamepadConnected

src/engineInput.js:247–251  ·  view source on GitHub ↗

Returns true if passed in gamepad is connected * @param {number} [gamepad] * @return {boolean} * @memberof Input

(gamepad=gamepadPrimary)

Source from the content-addressed store, hash-verified

245 * @return {boolean}
246 * @memberof Input */
247function gamepadConnected(gamepad=gamepadPrimary)
248{
249 ASSERT(isNumber(gamepad), 'gamepad must be a number');
250 return !!inputData[gamepad+1];
251}
252
253/** Returns how many control sticks the passed in gamepad has
254 * @param {number} [gamepad]

Callers 1

debugRenderFunction · 0.85

Calls 2

isNumberFunction · 0.85
ASSERTFunction · 0.70

Tested by

no test coverage detected