Get the size of the camera window in world space * @return {Vector2} * @memberof Draw
()
| 1083 | * @return {Vector2} |
| 1084 | * @memberof Draw */ |
| 1085 | function getCameraSize() { return mainCanvasSize.scale(1/cameraScale); } |
| 1086 | |
| 1087 | /** Check if a box, point, or circle is on screen with a circle test |
| 1088 | * If size is a Vector2, uses the length as diameter |
no test coverage detected