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Function debugOverlap

src/engineDebug.js:177–193  ·  view source on GitHub ↗

Draw a debug combined axis aligned bounding box in world space * @param {Vector2} posA * @param {Vector2} sizeA * @param {Vector2} posB * @param {Vector2} sizeB * @param {Color|string} [color] * @param {number} [time] * @param {boolean} [screenSpace] * @memberof Debug

(posA, sizeA, posB, sizeB, color, time, screenSpace=false)

Source from the content-addressed store, hash-verified

175 * @param {boolean} [screenSpace]
176 * @memberof Debug */
177function debugOverlap(posA, sizeA, posB, sizeB, color, time, screenSpace=false)
178{
179 ASSERT(isVector2(posA), 'posA must be a vec2');
180 ASSERT(isVector2(posB), 'posB must be a vec2');
181 ASSERT(isVector2(sizeA), 'sizeA must be a vec2');
182 ASSERT(isVector2(sizeB), 'sizeB must be a vec2');
183
184 const minPos = vec2(
185 min(posA.x - sizeA.x/2, posB.x - sizeB.x/2),
186 min(posA.y - sizeA.y/2, posB.y - sizeB.y/2)
187 );
188 const maxPos = vec2(
189 max(posA.x + sizeA.x/2, posB.x + sizeB.x/2),
190 max(posA.y + sizeA.y/2, posB.y + sizeB.y/2)
191 );
192 debugRect(minPos.lerp(maxPos,.5), maxPos.subtract(minPos), color, time, 0, false, screenSpace);
193}
194
195/** Draw debug text in world space
196 * @param {string|number} text

Callers 1

updatePhysicsMethod · 0.70

Calls 6

isVector2Function · 0.85
vec2Function · 0.85
ASSERTFunction · 0.70
debugRectFunction · 0.70
lerpMethod · 0.45
subtractMethod · 0.45

Tested by

no test coverage detected