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hub / github.com/KhronosGroup/Vulkan-ValidationLayers / GLSLToSPV

Method GLSLToSPV

tests/framework/render.cpp:1324–1328  ·  view source on GitHub ↗

Used by the test as a "default" TODO these are poorly similar names and easy to get confused

Source from the content-addressed store, hash-verified

1322// Used by the test as a "default"
1323// TODO these are poorly similar names and easy to get confused
1324std::vector<uint32_t> VkRenderFramework::GLSLToSPV(VkShaderStageFlagBits stage, const char* code, const spv_target_env env) {
1325 std::vector<uint32_t> spv;
1326 GLSLtoSPV(m_device->Physical().limits_, stage, code, spv, env);
1327 return spv;
1328}

Callers 1

SimpleGPLMethod · 0.80

Calls 1

GLSLtoSPVFunction · 0.85

Tested by

no test coverage detected