Used by the test as a "default" TODO these are poorly similar names and easy to get confused
| 1322 | // Used by the test as a "default" |
| 1323 | // TODO these are poorly similar names and easy to get confused |
| 1324 | std::vector<uint32_t> VkRenderFramework::GLSLToSPV(VkShaderStageFlagBits stage, const char* code, const spv_target_env env) { |
| 1325 | std::vector<uint32_t> spv; |
| 1326 | GLSLtoSPV(m_device->Physical().limits_, stage, code, spv, env); |
| 1327 | return spv; |
| 1328 | } |