| 51 | } |
| 52 | |
| 53 | static SyncAccessFlags AccessScopeByAccess(VkAccessFlags2 accesses) { |
| 54 | SyncAccessFlags sync_accesses = AccessScopeImpl(ExpandAccessFlags(accesses), syncAccessMaskByAccessBit()); |
| 55 | |
| 56 | // The above access expansion replaces SHADER_READ meta access with atomic accesses as defined by the specification. |
| 57 | // ACCELERATION_STRUCTURE_BUILD and MICROMAP_BUILD stages are special in a way that they use SHADER_READ access directly. |
| 58 | // It is an implementation detail of how SHADER_READ is used by the driver, and we cannot make assumption about specific |
| 59 | // atomic accesses. If we make such assumption then it can be a problem when after applying synchronization we won't be |
| 60 | // able to get full SHADER_READ access back, but only a subset of accesses, for example, only SHADER_STORAGE_READ. |
| 61 | // It would mean we made (incorrect) assumption how the driver represents SHADER_READ in the context of AS build. |
| 62 | // |
| 63 | // Handle special cases that use non-expanded meta accesses. |
| 64 | if (accesses & VK_ACCESS_2_SHADER_READ_BIT) { |
| 65 | sync_accesses |= SYNC_ACCELERATION_STRUCTURE_BUILD_SHADER_READ_BIT; |
| 66 | sync_accesses |= SYNC_MICROMAP_BUILD_EXT_SHADER_READ_BIT; |
| 67 | } |
| 68 | return sync_accesses; |
| 69 | } |
| 70 | |
| 71 | static SyncAccessFlags AccessScope(const SyncAccessFlags& stage_scope, VkAccessFlags2 accesses) { |
| 72 | SyncAccessFlags access_scope = stage_scope & AccessScopeByAccess(accesses); |
no test coverage detected