| 34 | } |
| 35 | |
| 36 | glm::mat4 Camera::get_view() const |
| 37 | { |
| 38 | if (!node) |
| 39 | { |
| 40 | throw std::runtime_error{"Camera component is not attached to a node"}; |
| 41 | } |
| 42 | |
| 43 | auto &transform = node->get_component<Transform>(); |
| 44 | return glm::inverse(transform.get_world_matrix()); |
| 45 | } |
| 46 | |
| 47 | void Camera::set_node(vkb::scene_graph::NodeC &n) |
| 48 | { |
no test coverage detected