| 100 | } |
| 101 | |
| 102 | void ResourceReplay::create_pipeline_layout(ResourceCache &resource_cache, std::istringstream &stream) |
| 103 | { |
| 104 | std::vector<size_t> shader_indices; |
| 105 | |
| 106 | read(stream, |
| 107 | shader_indices); |
| 108 | |
| 109 | std::vector<ShaderModule *> shader_stages(shader_indices.size()); |
| 110 | std::transform(shader_indices.begin(), |
| 111 | shader_indices.end(), |
| 112 | shader_stages.begin(), |
| 113 | [&](size_t shader_index) { |
| 114 | assert(shader_index < shader_modules.size()); |
| 115 | return shader_modules[shader_index]; |
| 116 | }); |
| 117 | |
| 118 | auto &pipeline_layout = resource_cache.request_pipeline_layout(shader_stages); |
| 119 | |
| 120 | pipeline_layouts.push_back(&pipeline_layout); |
| 121 | } |
| 122 | |
| 123 | void ResourceReplay::create_render_pass(ResourceCache &resource_cache, std::istringstream &stream) |
| 124 | { |