| 22 | namespace val { |
| 23 | |
| 24 | bool IsValidScope(uint32_t scope) { |
| 25 | // Deliberately avoid a default case so we have to update the list when the |
| 26 | // scopes list changes. |
| 27 | switch (static_cast<spv::Scope>(scope)) { |
| 28 | case spv::Scope::CrossDevice: |
| 29 | case spv::Scope::Device: |
| 30 | case spv::Scope::Workgroup: |
| 31 | case spv::Scope::Subgroup: |
| 32 | case spv::Scope::Invocation: |
| 33 | case spv::Scope::QueueFamilyKHR: |
| 34 | case spv::Scope::ShaderCallKHR: |
| 35 | return true; |
| 36 | case spv::Scope::Max: |
| 37 | break; |
| 38 | } |
| 39 | return false; |
| 40 | } |
| 41 | |
| 42 | spv_result_t ValidateScope(ValidationState_t& _, const Instruction* inst, |
| 43 | uint32_t scope) { |