| 1978 | } |
| 1979 | |
| 1980 | const char *GetGLTargetName( GLenum tgt ) |
| 1981 | { |
| 1982 | if( tgt == GL_TEXTURE_BUFFER ) return "GL_TEXTURE_BUFFER"; |
| 1983 | if( tgt == GL_TEXTURE_1D ) return "GL_TEXTURE_1D"; |
| 1984 | if( tgt == GL_TEXTURE_2D ) return "GL_TEXTURE_2D"; |
| 1985 | if( tgt == GL_TEXTURE_3D ) return "GL_TEXTURE_3D"; |
| 1986 | if( tgt == GL_TEXTURE_RECTANGLE_EXT ) return "GL_TEXTURE_RECTANGLE_EXT"; |
| 1987 | if( tgt == GL_TEXTURE_CUBE_MAP_POSITIVE_X ) return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; |
| 1988 | if( tgt == GL_TEXTURE_CUBE_MAP_POSITIVE_Y ) return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; |
| 1989 | if( tgt == GL_TEXTURE_CUBE_MAP_POSITIVE_Z ) return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; |
| 1990 | if( tgt == GL_TEXTURE_CUBE_MAP_NEGATIVE_X ) return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; |
| 1991 | if( tgt == GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ) return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; |
| 1992 | if( tgt == GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ) return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; |
| 1993 | if( tgt == GL_TEXTURE_2D_MULTISAMPLE ) return "GL_TEXTURE_2D_MULTISAMPLE"; |
| 1994 | if( tgt == GL_TEXTURE_2D_MULTISAMPLE_ARRAY ) return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| 1995 | |
| 1996 | static char foo[ 128 ]; |
| 1997 | sprintf( foo, "0x%04x", (int)tgt); |
| 1998 | return foo; |
| 1999 | } |
| 2000 | |
| 2001 | const char *GetGLAttachmentName( GLenum att ) |
| 2002 | { |
no outgoing calls