| 2013 | return ""; |
| 2014 | } |
| 2015 | const char *GetGLBaseFormatName( GLenum baseformat ) |
| 2016 | { |
| 2017 | switch( baseformat ) |
| 2018 | { |
| 2019 | case GL_RGBA8: return "GL_RGBA"; |
| 2020 | case GL_RGBA16: return "GL_RGBA"; |
| 2021 | case GL_RGBA: return "GL_RGBA"; |
| 2022 | case GL_BGRA: return "GL_BGRA"; |
| 2023 | case GL_RGBA8I_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2024 | case GL_RGBA16I_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2025 | case GL_RGBA32I_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2026 | case GL_RGBA8UI_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2027 | case GL_RGBA16UI_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2028 | case GL_RGBA32UI_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2029 | case GL_RGBA32F_ARB: return "GL_RGBA"; |
| 2030 | |
| 2031 | case GL_RGBA_INTEGER_EXT: return "GL_RGBA_INTEGER_EXT"; |
| 2032 | |
| 2033 | case GL_ALPHA4: return "GL_ALPHA"; |
| 2034 | case GL_ALPHA8: return "GL_ALPHA"; |
| 2035 | case GL_ALPHA12: return "GL_ALPHA"; |
| 2036 | case GL_ALPHA16: return "GL_ALPHA"; |
| 2037 | case GL_LUMINANCE4: return "GL_LUMINANCE"; |
| 2038 | case GL_LUMINANCE8: return "GL_LUMINANCE"; |
| 2039 | case GL_LUMINANCE12: return "GL_LUMINANCE"; |
| 2040 | case GL_LUMINANCE16: return "GL_LUMINANCE"; |
| 2041 | case GL_LUMINANCE4_ALPHA4: return "GL_LUMINANCE_ALPHA"; |
| 2042 | case GL_LUMINANCE6_ALPHA2: return "GL_LUMINANCE_ALPHA"; |
| 2043 | case GL_LUMINANCE8_ALPHA8: return "GL_LUMINANCE_ALPHA"; |
| 2044 | case GL_LUMINANCE12_ALPHA4: return "GL_LUMINANCE_ALPHA"; |
| 2045 | case GL_LUMINANCE12_ALPHA12: return "GL_LUMINANCE_ALPHA"; |
| 2046 | case GL_LUMINANCE16_ALPHA16: return "GL_LUMINANCE_ALPHA"; |
| 2047 | case GL_INTENSITY: return "GL_INTENSITY"; |
| 2048 | case GL_INTENSITY4: return "GL_INTENSITY"; |
| 2049 | case GL_INTENSITY8: return "GL_INTENSITY"; |
| 2050 | case GL_INTENSITY12: return "GL_INTENSITY"; |
| 2051 | case GL_INTENSITY16: return "GL_INTENSITY"; |
| 2052 | case GL_R3_G3_B2: return "GL_RGB"; |
| 2053 | case GL_RGB4: return "GL_RGB"; |
| 2054 | case GL_RGB5: return "GL_RGB"; |
| 2055 | case GL_RGB8: return "GL_RGB"; |
| 2056 | case GL_RGB10: return "GL_RGB"; |
| 2057 | case GL_RGB12: return "GL_RGB"; |
| 2058 | case GL_RGB16: return "GL_RGB"; |
| 2059 | case GL_RGBA2: return "GL_RGBA"; |
| 2060 | case GL_RGBA4: return "GL_RGBA"; |
| 2061 | case GL_RGB5_A1: return "GL_RGBA"; |
| 2062 | case GL_RGB10_A2: return "GL_RGBA"; |
| 2063 | case GL_RGBA12: return "GL_RGBA"; |
| 2064 | #ifdef GL_VERSION_3_2 |
| 2065 | case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT"; |
| 2066 | case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT"; |
| 2067 | case GL_DEPTH_COMPONENT24: return "GL_DEPTH_COMPONENT"; |
| 2068 | case GL_DEPTH_COMPONENT32: return "GL_DEPTH_COMPONENT"; |
| 2069 | case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT"; |
| 2070 | case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL"; |
| 2071 | case GL_DEPTH24_STENCIL8: return "GL_DEPTH_STENCIL"; |
| 2072 | case GL_DEPTH32F_STENCIL8: return "GL_DEPTH_STENCIL"; |
no outgoing calls