| 6916 | static inline vec4F vec4F_saturate(const vec4F* pV) { vec4F res; res.c[0] = saturate(pV->c[0]); res.c[1] = saturate(pV->c[1]); res.c[2] = saturate(pV->c[2]); res.c[3] = saturate(pV->c[3]); return res; } |
| 6917 | static inline vec4F vec4F_from_color(const color32* pC) { vec4F res; vec4F_set(&res, pC->c[0], pC->c[1], pC->c[2], pC->c[3]); return res; } |
| 6918 | static inline vec4F vec4F_add(const vec4F* pLHS, const vec4F* pRHS) { vec4F res; vec4F_set(&res, pLHS->c[0] + pRHS->c[0], pLHS->c[1] + pRHS->c[1], pLHS->c[2] + pRHS->c[2], pLHS->c[3] + pRHS->c[3]); return res; } |
| 6919 | static inline vec4F vec4F_sub(const vec4F* pLHS, const vec4F* pRHS) { vec4F res; vec4F_set(&res, pLHS->c[0] - pRHS->c[0], pLHS->c[1] - pRHS->c[1], pLHS->c[2] - pRHS->c[2], pLHS->c[3] - pRHS->c[3]); return res; } |
| 6920 | static inline float vec4F_dot(const vec4F* pLHS, const vec4F* pRHS) { return pLHS->c[0] * pRHS->c[0] + pLHS->c[1] * pRHS->c[1] + pLHS->c[2] * pRHS->c[2] + pLHS->c[3] * pRHS->c[3]; } |
| 6921 | static inline vec4F vec4F_mul(const vec4F* pLHS, float s) { vec4F res; vec4F_set(&res, pLHS->c[0] * s, pLHS->c[1] * s, pLHS->c[2] * s, pLHS->c[3] * s); return res; } |
no test coverage detected