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hub / github.com/KellanM/OpenAI-Api-Unreal / OpenAIAPI

Method OpenAIAPI

Source/OpenAIAPI/OpenAIAPI.Build.cs:7–55  ·  view source on GitHub ↗
(ReadOnlyTargetRules Target)

Source from the content-addressed store, hash-verified

5public class OpenAIAPI : ModuleRules
6{
7 public OpenAIAPI(ReadOnlyTargetRules Target) : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11
12 PublicIncludePaths.AddRange(
13 new string[] {
14 // ... add public include paths required here ...
15 }
16 );
17
18
19 PrivateIncludePaths.AddRange(
20 new string[] {
21 // ... add other private include paths required here ...
22 }
23 );
24
25
26 PublicDependencyModuleNames.AddRange(
27 new string[]
28 {
29 "Core",
30 // ... add other public dependencies that you statically link with here ...
31 }
32 );
33
34
35 PrivateDependencyModuleNames.AddRange(
36 new string[]
37 {
38 "CoreUObject",
39 "Engine",
40 "Slate",
41 "SlateCore",
42 "Json",
43 "Http"
44 // ... add private dependencies that you statically link with here ...
45 }
46 );
47
48
49 DynamicallyLoadedModuleNames.AddRange(
50 new string[]
51 {
52 // ... add any modules that your module loads dynamically here ...
53 }
54 );
55 }
56}

Callers

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Calls

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Tested by

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