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hub / github.com/KebsCS/KBotExt / EndColumns

Method EndColumns

KBotExt/imgui/imgui_tables.cpp:4046–4120  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4044}
4045
4046void ImGui::EndColumns()
4047{
4048 ImGuiContext& g = *GImGui;
4049 ImGuiWindow* window = GetCurrentWindow();
4050 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4051 IM_ASSERT(columns != NULL);
4052
4053 PopItemWidth();
4054 if (columns->Count > 1)
4055 {
4056 PopClipRect();
4057 columns->Splitter.Merge(window->DrawList);
4058 }
4059
4060 const ImGuiOldColumnFlags flags = columns->Flags;
4061 columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
4062 window->DC.CursorPos.y = columns->LineMaxY;
4063 if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize))
4064 window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
4065
4066 // Draw columns borders and handle resize
4067 // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
4068 bool is_being_resized = false;
4069 if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems)
4070 {
4071 // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
4072 const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y);
4073 const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y);
4074 int dragging_column = -1;
4075 for (int n = 1; n < columns->Count; n++)
4076 {
4077 ImGuiOldColumnData* column = &columns->Columns[n];
4078 float x = window->Pos.x + GetColumnOffset(n);
4079 const ImGuiID column_id = columns->ID + ImGuiID(n);
4080 const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH;
4081 const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
4082 if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav))
4083 continue;
4084
4085 bool hovered = false, held = false;
4086 if (!(flags & ImGuiOldColumnFlags_NoResize))
4087 {
4088 ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
4089 if (hovered || held)
4090 g.MouseCursor = ImGuiMouseCursor_ResizeEW;
4091 if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
4092 dragging_column = n;
4093 }
4094
4095 // Draw column
4096 const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
4097 const float xi = IM_FLOOR(x);
4098 window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
4099 }
4100
4101 // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
4102 if (dragging_column != -1)
4103 {

Callers

nothing calls this directly

Calls 7

GetCurrentWindowFunction · 0.85
ImMaxFunction · 0.85
ImMinFunction · 0.85
ImVec2Function · 0.85
GetDraggedColumnOffsetFunction · 0.85
MergeMethod · 0.80
AddLineMethod · 0.80

Tested by

no test coverage detected