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hub / github.com/KebsCS/KBotExt / RenderText

Method RenderText

KBotExt/imgui/imgui_draw.cpp:3612–3794  ·  view source on GitHub ↗

Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.

Source from the content-addressed store, hash-verified

3610
3611// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
3612void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3613{
3614 if (!text_end)
3615 text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3616
3617 // Align to be pixel perfect
3618 float x = IM_FLOOR(pos.x);
3619 float y = IM_FLOOR(pos.y);
3620 if (y > clip_rect.w)
3621 return;
3622
3623 const float start_x = x;
3624 const float scale = size / FontSize;
3625 const float line_height = FontSize * scale;
3626 const bool word_wrap_enabled = (wrap_width > 0.0f);
3627
3628 // Fast-forward to first visible line
3629 const char* s = text_begin;
3630 if (y + line_height < clip_rect.y)
3631 while (y + line_height < clip_rect.y && s < text_end)
3632 {
3633 const char* line_end = (const char*)memchr(s, '\n', text_end - s);
3634 if (word_wrap_enabled)
3635 {
3636 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
3637 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
3638 // However it is still better than nothing performing the fast-forward!
3639 s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
3640 s = CalcWordWrapNextLineStartA(s, text_end);
3641 }
3642 else
3643 {
3644 s = line_end ? line_end + 1 : text_end;
3645 }
3646 y += line_height;
3647 }
3648
3649 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3650 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3651 if (text_end - s > 10000 && !word_wrap_enabled)
3652 {
3653 const char* s_end = s;
3654 float y_end = y;
3655 while (y_end < clip_rect.w && s_end < text_end)
3656 {
3657 s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3658 s_end = s_end ? s_end + 1 : text_end;
3659 y_end += line_height;
3660 }
3661 text_end = s_end;
3662 }
3663 if (s == text_end)
3664 return;
3665
3666 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3667 const int vtx_count_max = (int)(text_end - s) * 4;
3668 const int idx_count_max = (int)(text_end - s) * 6;
3669 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;

Callers 1

AddTextMethod · 0.45

Calls 3

ImTextCharFromUtf8Function · 0.85
PrimReserveMethod · 0.80

Tested by

no test coverage detected