| 607 | } |
| 608 | |
| 609 | void ImDrawList::PopTextureID() |
| 610 | { |
| 611 | _TextureIdStack.pop_back(); |
| 612 | _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; |
| 613 | _OnChangedTextureID(); |
| 614 | } |
| 615 | |
| 616 | // Reserve space for a number of vertices and indices. |
| 617 | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or |
no outgoing calls
no test coverage detected