Bit ambiguous: used to detect when user didn't build texture but effectively we should check TexID != 0 except that would be backend dependent...
| 2891 | IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel |
| 2892 | bool IsBuilt() const { return Fonts.Size > 0 && TexReady; } // Bit ambiguous: used to detect when user didn't build texture but effectively we should check TexID != 0 except that would be backend dependent... |
| 2893 | void SetTexID(ImTextureID id) { TexID = id; } |
| 2894 | |
| 2895 | //------------------------------------------- |
| 2896 | // Glyph Ranges |
no outgoing calls
no test coverage detected