[DEBUG] Display details for a single font, called by ShowStyleEditor().
| 14290 | |
| 14291 | // [DEBUG] Display details for a single font, called by ShowStyleEditor(). |
| 14292 | void ImGui::DebugNodeFont(ImFont* font) |
| 14293 | { |
| 14294 | bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", |
| 14295 | font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); |
| 14296 | SameLine(); |
| 14297 | if (SmallButton("Set as default")) |
| 14298 | GetIO().FontDefault = font; |
| 14299 | if (!opened) |
| 14300 | return; |
| 14301 | |
| 14302 | // Display preview text |
| 14303 | PushFont(font); |
| 14304 | Text("The quick brown fox jumps over the lazy dog"); |
| 14305 | PopFont(); |
| 14306 | |
| 14307 | // Display details |
| 14308 | SetNextItemWidth(GetFontSize() * 8); |
| 14309 | DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); |
| 14310 | SameLine(); MetricsHelpMarker( |
| 14311 | "Note than the default embedded font is NOT meant to be scaled.\n\n" |
| 14312 | "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " |
| 14313 | "You may oversample them to get some flexibility with scaling. " |
| 14314 | "You can also render at multiple sizes and select which one to use at runtime.\n\n" |
| 14315 | "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); |
| 14316 | Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); |
| 14317 | char c_str[5]; |
| 14318 | Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar); |
| 14319 | Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar); |
| 14320 | const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface); |
| 14321 | Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); |
| 14322 | for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) |
| 14323 | if (font->ConfigData) |
| 14324 | if (const ImFontConfig* cfg = &font->ConfigData[config_i]) |
| 14325 | BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", |
| 14326 | config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); |
| 14327 | |
| 14328 | // Display all glyphs of the fonts in separate pages of 256 characters |
| 14329 | if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) |
| 14330 | { |
| 14331 | ImDrawList* draw_list = GetWindowDrawList(); |
| 14332 | const ImU32 glyph_col = GetColorU32(ImGuiCol_Text); |
| 14333 | const float cell_size = font->FontSize * 1; |
| 14334 | const float cell_spacing = GetStyle().ItemSpacing.y; |
| 14335 | for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) |
| 14336 | { |
| 14337 | // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) |
| 14338 | // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT |
| 14339 | // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) |
| 14340 | if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) |
| 14341 | { |
| 14342 | base += 4096 - 256; |
| 14343 | continue; |
| 14344 | } |
| 14345 | |
| 14346 | int count = 0; |
| 14347 | for (unsigned int n = 0; n < 256; n++) |
| 14348 | if (font->FindGlyphNoFallback((ImWchar)(base + n))) |
| 14349 | count++; |
nothing calls this directly
no test coverage detected