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hub / github.com/KdotJPG/OpenSimplex2 / noise4_ImproveXYZ_ImproveXZ

Method noise4_ImproveXYZ_ImproveXZ

java/OpenSimplex2S.java:441–451  ·  view source on GitHub ↗

4D SuperSimplex noise, with XYZ oriented like noise3_ImproveXZ and W for an extra degree of freedom. W repeats eventually. Recommended for time-varied animations which texture a 3D object (W=time) in a space where Y is vertical

(long seed, double x, double y, double z, double w)

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Callers

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Calls 1

noise4_UnskewedBaseMethod · 0.95

Tested by

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