4D SuperSimplex noise, with XYZ oriented like noise3_Fallback and W for an extra degree of freedom. W repeats eventually. Recommended for time-varied animations which texture a 3D object (W=time) where there isn't a clear distinction between horizontal and vertical
(long seed, double x, double y, double z, double w)
source not stored for this graph (policy: none)
nothing calls this directly
no test coverage detected