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hub / github.com/KdotJPG/OpenSimplex2 / noise3_ImproveXZ

Method noise3_ImproveXZ

java/OpenSimplex2S.java:212–226  ·  view source on GitHub ↗

3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Z). Recommended for 3D terrain and time-varied animations. The Y coordinate should always be the "different" coordinate in whatever your use case is. If Y is vertical in world coordinates, call noise3_ImproveXZ(x, Y, z). If Z is

(long seed, double x, double y, double z)

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Callers

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Calls 1

noise3_UnrotatedBaseMethod · 0.95

Tested by

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