3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Z). Recommended for 3D terrain and time-varied animations. The Y coordinate should always be the "different" coordinate in whatever your use case is. If Y is vertical in world coordinates, call noise3_ImproveXZ(x, Y, z). If Z is
(long seed, double x, double y, double z)
source not stored for this graph (policy: none)
nothing calls this directly
no test coverage detected