3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Y). Recommended for 3D terrain and time-varied animations. The Z coordinate should always be the "different" coordinate in whatever your use case is. If Y is vertical in world coordinates, call noise3_ImproveXZ(x, z, Y) or use n
(long seed, double x, double y, double z)
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