2D OpenSimplex2S/SuperSimplex noise, with Y pointing down the main diagonal. Might be better for a 2D sandbox style game, where Y is vertical. Probably slightly less optimal for heightmaps or continent maps, unless your map is centered around an equator. It's a slight difference, but the option is h
(long seed, double x, double y)
source not stored for this graph (policy: none)
nothing calls this directly
no test coverage detected