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hub / github.com/KdotJPG/OpenSimplex2 / noise2_ImproveX

Method noise2_ImproveX

java/OpenSimplex2S.java:63–70  ·  view source on GitHub ↗

2D OpenSimplex2S/SuperSimplex noise, with Y pointing down the main diagonal. Might be better for a 2D sandbox style game, where Y is vertical. Probably slightly less optimal for heightmaps or continent maps, unless your map is centered around an equator. It's a slight difference, but the option is h

(long seed, double x, double y)

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Callers

nothing calls this directly

Calls 1

noise2_UnskewedBaseMethod · 0.95

Tested by

no test coverage detected