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hub / github.com/KdotJPG/OpenSimplex2 / Noise4_UnskewedBase

Method Noise4_UnskewedBase

csharp/OpenSimplex2S.cs:521–556  ·  view source on GitHub ↗

* 4D SuperSimplex noise base. * Using ultra-simple 4x4x4x4 lookup partitioning. * This isn't as elegant or SIMD/GPU/etc. portable as other approaches, * but it competes performance-wise with optimized 2014 OpenSimplex. */

(long seed, double xs, double ys, double zs, double ws)

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