* 3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Z). * Recommended for 3D terrain and time-varied animations. * The Y coordinate should always be the "different" coordinate in whatever your use case is. * If Y is vertical in world coordinates, call Noise3_ImproveXZ(x, Y, z). * If Z is vertical in world coordinates, call Noise3_ImproveXZ(x, Z, y) or use
(long seed, double x, double y, double z)
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