MCPcopy Create free account
hub / github.com/KdotJPG/OpenSimplex2 / Noise4_ImproveXYZ_ImproveXZ

Method Noise4_ImproveXYZ_ImproveXZ

csharp/OpenSimplex2.cs:316–327  ·  view source on GitHub ↗

* 4D OpenSimplex2 noise, with XYZ oriented like Noise3_ImproveXZ * and W for an extra degree of freedom. W repeats eventually. * Recommended for time-varied animations which texture a 3D object (W=time) * in a space where Y is vertical */

(long seed, double x, double y, double z, double w)

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected