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hub / github.com/KdotJPG/OpenSimplex2 / Noise4_ImproveXYZ_ImproveXY

Method Noise4_ImproveXYZ_ImproveXY

csharp/OpenSimplex2.cs:297–308  ·  view source on GitHub ↗

* 4D OpenSimplex2 noise, with XYZ oriented like Noise3_ImproveXY * and W for an extra degree of freedom. W repeats eventually. * Recommended for time-varied animations which texture a 3D object (W=time) * in a space where Z is vertical */

(long seed, double x, double y, double z, double w)

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