* 3D OpenSimplex2 noise, with better visual isotropy in (X, Y). * Recommended for 3D terrain and time-varied animations. * The Z coordinate should always be the "different" coordinate in whatever your use case is. * If Y is vertical in world coordinates, call Noise3_ImproveXZ(x, z, Y) or use noise3_XZBeforeY. * If Z is vertical in world coordinates, call Noise3_ImproveXZ(x, y,
(long seed, double x, double y, double z)
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