* 2D Simplex noise, with Y pointing down the main diagonal. * Might be better for a 2D sandbox style game, where Y is vertical. * Probably slightly less optimal for heightmaps or continent maps, * unless your map is centered around an equator. It's a subtle * difference, but the option is here to make it an easy choice. */
(long seed, double x, double y)
source not stored for this graph (policy: none)
nothing calls this directly
no outgoing calls
no test coverage detected