MCPcopy Create free account
hub / github.com/KdotJPG/OpenSimplex2 / Noise2_ImproveX

Method Noise2_ImproveX

csharp/OpenSimplex2.cs:68–75  ·  view source on GitHub ↗

* 2D Simplex noise, with Y pointing down the main diagonal. * Might be better for a 2D sandbox style game, where Y is vertical. * Probably slightly less optimal for heightmaps or continent maps, * unless your map is centered around an equator. It's a subtle * difference, but the option is here to make it an easy choice. */

(long seed, double x, double y)

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected