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hub / github.com/KdotJPG/OpenSimplex2 / noise4_XYBeforeZW

Method noise4_XYBeforeZW

_old/java/OpenSimplex2S.java:232–239  ·  view source on GitHub ↗

4D SuperSimplex noise, with XY and ZW forming orthogonal triangular-based planes. Recommended for 3D terrain, where X and Y (or Z and W) are horizontal. Recommended for noise(x, y, sin(time), cos(time)) trick.

(double x, double y, double z, double w)

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Callers

nothing calls this directly

Calls 1

noise4_BaseMethod · 0.95

Tested by

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