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hub / github.com/KdotJPG/OpenSimplex2 / noise3_XZBeforeY

Method noise3_XZBeforeY

_old/java/OpenSimplex2F.java:157–169  ·  view source on GitHub ↗

3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Z). Recommended for 3D terrain and time-varied animations. The Y coordinate should always be the "different" coordinate in your use case. If Y is vertical in world coordinates, call noise3_XZBeforeY(x, Y, z). If Z is vertical in wo

(double x, double y, double z)

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Calls 1

noise3_BCCMethod · 0.95

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