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hub / github.com/KdotJPG/OpenSimplex2 / noise2_XBeforeY

Method noise2_XBeforeY

_old/cpp/OpenSimplex2S.cpp:58–65  ·  view source on GitHub ↗

* 2D SuperSimplex noise, with Y pointing down the main diagonal. * Might be better for a 2D sandbox style game, where Y is vertical. * Probably slightly less optimal for heightmaps or continent maps. */

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Callers

nothing calls this directly

Calls 1

noise2_BaseFunction · 0.85

Tested by

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